Improved visuals, animation and image quality are just the tip of the iceberg.
In targeting higher end visuals, something that to give, with resolution taking a big hit.
Xenoblade 3, however, represents a colossal leap forward in that respect.
Could it be that the solution employed for Xenoblade Chronicles 3 is also deployed in the next Zelda title?
We’ll have to wait and see.
Xenoblade 3 aims to mimic an anime style aesthetic while retaining depth inherent in three-dimensional rendering.
Eye, hair and facial features are all presented using smart visual features to achieve the desired look.
I was also impressed with cutscene animation.
Moving beyond the characters, environmental rendering is also generally of high-quality but with constraints.
LOD pop-in is a key aspect in rendering an open world environment.
Performance is mostly fine, but far from flawless.
It features correct frame pacing and appears smooth when operating at its peak.
On the audio side, I’m impressed with Monolith Soft’s efforts.
The rear channels receive plenty of use and the game’s soundscape is fantastic.