“What success is for each game and studio is also really unique.”
“And even in 2023, we saw just some tremendous releases, tremendously groundbreaking games.
But still, the growth didn’t follow all of that.
Bond was then asked more specifically about the recent studio closures.
She replied: “It’s always extraordinarily hard when you have to make decisions like that…
Even when the industry isn’t growing, when you’re through a time of transition.
Bond provides a non-answer here, dodging the question.
A more positive note was the announcement ofMicrosoft’s web-based mobile game store this summer.
Bond was also asked about the release of previously exclusive Xbox games on PlayStation.
Just yesterday,Sea of Thieves was announced as the top-selling download game on PS5 in Europe last month.
Minecraft is available pretty much universally.
For more onwhy Xbox is making cuts, check out our exploration from GamesIndustry.biz’s Chris Dring.