Oh yeah, and Deadpool is here too.
It’s a remarkably quick (and fun!)
“When we started Dice Throne, I created this five-year plan,” Chatellier told me.
When we hit that Marvel edition, that was the end of the road map.
“Long-term, we’ll continue to pursue both,” Sershon said.
“We will be continuing to pursue original IP and licensed IP…
Original IP is super cool.
“We’re not a company that’s trying to just cash grab.
“The goal is quick set up, quick play, and longevity,” Chatellier said.
You already know how to play the game, you just learn new heroes.”
“If you like these long campaign-style games, Adventures is great and falls along that audience.
Missions plays very similar to Adventures but it’s not the long multi-night, multi-week campaign style.
It’s a single play through one night,” Sershon said.
“With Adventures, I made a game for me,” Chatellier said.
“I love the long [story.]
I do a lot of legacy games.
I love the long, drawn-out thing.
My wife and I do regular double dates where we play legacy games.
There were some things that were strengths to me as a game choice, but were weaknesses to others.
With Missions, we swung the pendulum the other direction.”
“It’s not an easy decision, frankly.
Emma Frost made the cut as an NPC that players can encounter during Missions, though.
That was why, because we wanted Missions to be a thing.
That was it.”
In the end, it was a great result though.
We’re very happy with it.”
And apparently, that’s not enough.
They want more and more, and more.
We can’t keep up, really."
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