Chip n' Clawz vs.
The Brainioids
“One of our buildings is under fire!”
adds the disembodied voice of Clawz, not helping.
I throw down some turrets and nervously carry on with the whacking.
Chip ‘n Clawz vs. Gollop cites them as references, in fact.
There are a couple of reasons for it, he tells me.
But the other motivation seems far bigger, and really reaches towards a much broader point.
That is: to “innovate the real-time strategy genre,” as he puts it.
“I think it’s been a struggle to really innovate in this space.
And how they fell from grace, that MOBAs kind of probably killed them in some ways.”
It is, he admits, “difficult - very difficult - to innovate in that sense.
It’s the same with turn-based games - I mean, can Civilization ever recover its former glory?
But the goal of doing something new remains, and it’s an admirable one.