Chip n' Clawz vs.

The Brainioids

“One of our buildings is under fire!”

adds the disembodied voice of Clawz, not helping.

Chip n Clawz vs the Brainioids screenshot showing an alien dropship on a grassy map

I throw down some turrets and nervously carry on with the whacking.

Chip ‘n Clawz vs. Gollop cites them as references, in fact.

There are a couple of reasons for it, he tells me.

Chip n Clawz vs the Brainioids screenshot showing a battle on a green grassy map

But the other motivation seems far bigger, and really reaches towards a much broader point.

That is: to “innovate the real-time strategy genre,” as he puts it.

“I think it’s been a struggle to really innovate in this space.

Chip n Clawz vs the Brainioids screenshot showing action on a sandy map’s bridge

And how they fell from grace, that MOBAs kind of probably killed them in some ways.”

It is, he admits, “difficult - very difficult - to innovate in that sense.

It’s the same with turn-based games - I mean, can Civilization ever recover its former glory?

Chip n Clawz vs the Brainioids screenshot showing splitscreen, with 3rd person on the left and tactical overlay on the right

But the goal of doing something new remains, and it’s an admirable one.

Chip n Clawz vs the Brainioids screenshot showing action at the 3rd person level at night

Chip n Clawz vs the Brainioids screenshot showing splitscreen action in 3rd person on a rocky map