And damn did it do it well.

And now we’re coming at it from a different side.

So it took a long time.

Indiana Jones and the Great Circle

“Like it’s an adventure-first game.

So what does a AAA adventure game look like today?

We don’t know.

We had to figure it out.”

The adventure-game genre is broad and rather hard to define.

Like MachineGames means cinematic, immersive, action, first-person.

So what’s the adventure version of that?"

“There’s a lot of slower moments.

And because [they’re] slower moments doesn’t mean they’re boring,” said Torvenius.

“Quite the opposite–it’s very intense and exciting.

It’s to get that balance right.”

“The writing and the characters are front-and-center, rather than sidekicks to the action.”

The two games, while both first-person, vary greatly in gameplay.

But the team’s approach to its design always starts with the story first.

It’s, as Andersson puts it, the MachineGames process.

“It starts with the story, as trivial as that sounds,” Andersson said.

[…] The writing and the characters are front-and-center, rather than sidekicks to the action."

Blazkowicz; the memories of his childhood sweetheart; or the relationship he had with his mother.

For as quick as that encounter was, achieving that goal was by no means easy for the team.

“We have this very complicated system of people being pushed into the environment.

So you might use the whip to get people around,” Andersson explained.

“A lot of work was involved in having enemies react and catch their balance.

It was a scary proposition when we started pushing for it.

Everyone was not happy with us.

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