Naoe to stop ‘em.
But mention it I must!
And from there it all got a bit messy.
The issue was, and is, that the real problem is really only question mark-adjacent.
Each a kind of silent homage to the big, invisible Bioshock arrow in the sky.
“Travel is boring?
That’s not true.
It’s only an issue because your game is boring.
Well, I disagree.
Or really Isomewhatdisagree, but that doesn’t sound as interesting.
Bordering on genius in fact.
It’s a tougher sell to describe, mind.
And so you think: better go clear off those question marks since I’m nearby!
And those question marks lead to more quests, which are near more eagle towers… A good snack isn’t fulfilling, after all.
Good snacks are moreish!
Is all this, actually, a bad thing?
This is where it gets more interesting, and more complicated.
The argument against is similar, but not identical, to the argument against those finger-staining snacks.
So it goes, this argument would say, for games like Assassin’s Creed and the rest.
Is this actually bad, then?
Well, it depends.
We’ve been dulling our senses for centuries, after all.
Or maybe eating some crisps.
This is all part of the cosmic mix.
Where’s the genius in all this then?
As long as it’s your choice going into it.
We just need balance.
Osaka Castle can wait, after all, until I choose to tackle it on my own terms.