Can a fighting game ever be truly welcoming to newcomers?
This is a tale as old as time for members of the fighting game community (FGC).
On one side, you have those who are familiar with FGC fundamentals and terminology.
Riot Games has gone about addressing this gap in genre familiarity in a lot of interesting ways.
Inputs are simple in 2XKO.
Perhaps the most interesting example lies in 2XKO’s Fuse system.
To me, the Pulse Fuse is a genius piece of design.
In short, you are opting to make yourself weaker by choosing it.
In theory, this is great.
It still allows veteran fighting game players to get something out of the game.
Then there’s the terminology.
All of this is compounded by 2XKO’s weakest element: its tutorial.
This is great because, in its current state, 2XKOs tutorial is extremely barebones.
But it goes deeper than that.
What I think 2XKO needs is a mode that specifically focuses on guidance.
As a free-to-play fighting game, 2XKO is in a unique position.
Across the board, veteran FGC players already seem to love 2XKO.