Winter, wolves, wind.

I was transported by the impromptu performance.

Thank you, Jan.

All of which is to say, winter is coming.

A bleak winter’s day and wolves prowl around an isolated farm in this screen from Sang-Froid: Tales of Werewolves

I’m hunting in closets for gloves and scarves.

Soon I too will have nothing to eat but wind.

This is because, every night, the Devil sends wolves and other monsters to attack you.

Cover image for YouTube video

This is because you’re always on the backfoot in Sang-Froid.

I’m simplifying things.

Some traps are great.

But they need you to physically be there to place the shot to bring them down.

you gotta be there in person for them to work at all.

Some traps are strong against certain foes and weak against others.

It’s in bringing all this stuff together that Sang-Froid really sings.

So your job is to get in there and mess with everything.

This is great by itself, but it’s the enemies you face which make it all truly memorable.

Simply put, Sang-Froid’s wolves and other midnight horrors are simply fascinating to play against again and again.

Because that’s the final ingredient.

This isn’t just a howling, wind-blasted world, but it’s one of encroaching scarcity too.

Traps cost action points and also frequently money, and you never have much of either.

Fear and rage and desperation - this is a game programmed for the limbic system.