I have journeyed for hundreds of years.

Are my creators still alive, is their civilization still alive?

For I exist outside of their cycles of life and their experiences of time.

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It’s why I was sent here.

I drift, listening and scanning planets to hear what they have to say.

And sometimes they speak back.

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This is the opening concept of a very small, very short,free Itch.io game called Lone Signal.

But it wasn’t so much the pondering on death that grabbed me as the significant passing of time.

And it made me wonder: why don’t games play around with time more?

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We don’t have to be human in them.

We don’t have to be constrained by the timelines we, every day, live within.

They’re not as up close and personal as the experiences I’m thinking of.

The main character, Kaim, was one of a few immortals who had lived for a thousand years.

And these were the stars of the game.

Though I’d also like games to go further than just having characters recall their many years.

I’d like to actually see them.

But it doesn’t have to be an RPG.

It doesn’t have to be limited to a person or a being.

You could be a probe.

The point is, games can go bigger and wider than humans can.

We don’t have to be limited to being like ourselves in them.

Why not, instead, show us something completely new?