“They’re best off settling it in an actual match.”
Smash Bros. fighters have an almost equal chance of winning a match, creator Masahiro Sakurai has said.
As he explains in the video, creating fighters is a balance between uniqueness and competitive balance.
Should all characters be too similarly balanced, the game would be boring.
“Average and mediocre are the same thing,” says Sakurai.
Equally, too much uniqueness means “you’ll naturally end up with mixed reception”.
“Hence, I advise our team to keep fighters unique by amplifying shortcomings to offset advantages.”
Smash Bros. has certainly been accused of imbalance in the past.
GameCube title Melee includedKirby character Meta Knight, who was deemed too powerful and banned from professional tournaments.
Still, Sakurai notes the internet can be “an echo chamber of sorts” that perpetuates opinion.
Super Smash Bros. Ultimateis the latest game in the series, released on Switch back in 2018.
It’s the third highest-selling game on the system, behindMario Kart 8 DeluxeandAnimal Crossing: New Horizons.
you might check out ourSuper Smash Bros.
Ultimate tier listto see where your favourite lands, but as Sakurai says - they’re all about equal.