While Waiting is a game that belongs in a gallery.

It’s installation art, and maybe you know the kind.

It’s WarioWare designed by Beckett.

A relay race takes place in While Waiting.

It’s Super Bartleby Bros.

So it’s about the things you do as waiting is taking place.

And While Waiting - this is a compliment - is exhausting too, in its own way.

Cover image for YouTube video

It’s knackering to play, particularly when you aren’t really playing it.

Not really, but I very much doubt that’s the point.

Did it reorder the world a little and reveal it back to me in a slightly altered way?

A game of mahjong in While Waiting.

While Waiting presents you with a bunch of scenarios that involve waiting.

You’re queuing for something.

You’re waiting for a bus or for the rain to stop.

A father waits for his daughter to fall asleep in While Waiting.

You’re waiting for the Wi-Fi to sort itself out.

You’re waiting for your partner to give birth.

To help you with this, there’s a list of optional objectives that come with each scenario.

A warrior starts to punch a demon in While Waiting.

It’s a hot day.

Any chance of an ice cream?

Movement is slow and floaty, and animations can be unpredictable.

A man stares at his phone screen in While Waiting.

Also, the controls have to rebuild themselves between each scenario, which can’t be easy.

One scenario will be first-person and you’re in bed trying to keep your eyes closed.

In the next, you’re out on a hill in third-person pointing out landmarks.

What While Waiting’s trying to do, then, is tricky.

As the scenarios pile up, it becomes clear that we’re exploring a single life.

What will the world look like next time I deign to notice it?

What begins as a bit of fun starts to turn weird, though.

And waiting for him at home…?

Both are larks, in a way, but difficult, complex, ponderous larks.

You know, if such a thing is possible.

A copy of While Waiting was provided for review by developer Optillusion.