Last week, we finally gota proper look at Obsidian’s new role-playing game Avowed.

The Pillars series is a real-time-with-pause, traditional CRPG, played from an isometric viewpoint.

There’s a huge amount of ocean in between.

A poster image for Obsidian’s new RPG Avowed. It shows an armoured skeleton holding a sword, except, there’s a kind of pink tree growing out of the skeleton’s head, and its lungs are purply and tree-like too. It gives the sense that this skeleton is animated by some nature-related magical force. Lucky beggar.

Related to that is the question of “when does Avowed take place?”

They can’t help but affect the entire world and everything living in it.

(By the way, there’san extended version of the Avowed Developer Directthat I recommend watching.

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It’s not drastically different but does give a better sense of combat in the game.)

Key to this are “loadouts”, which was a word we heard multiple times throughout the presentation.

Need a sword and shield for these enemies?

A first-person perspective of a character holding a sword fighting a bear which has crystals growing out of its head and back.

Need a two-hander to break this one’s guard?

Need a pair of wands to pelt these enemies with magical attacks?

It’s that kind of thing.

The back of a character, stood on top of a hill, gazing off at the horizon. They carry a large sword and wear some medium armour. Are they lost?

What I wasn’t clear on, though, was how the player’s innate magical abilities are used.

How was the player doing that?

We didn’t see a UI, he tells me, because one hasn’t been definitively decided on.

A wide shot of a canyon environment in Avowed, with giant multicoloured mushrooms growing throughout it.

As for character development, Avowed will be a classless game.

Avowed will also have companions to adventure with, and we got a glimpse of them in the presentation.

Then there’s more player-driven abilities that the player can access as well.

Two characters confer close to the right-hand side of the screen. One is a feminine human, the other a blue-skinned masculine character. They’re in some kind of cave.

Is it a context-sensitive thing?

“Yeah, exactly,” Paramo answers, but that’s as much explanation as I get.

But as Gabe is saying, their abilities are there for you to deploy tactically."

We see over the shoulder of a magic-wielding character as they cast a purpley spell from a wand towards an enemy in front of them.

You’ll be able to level-up your companions and choose where their skill points go, too.

But you won’t be able to romance companions, notably.

“you could’t romance your companions in Avowed,” Patel confirms.

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“Don’t panic,” Carrie Patel tells me.

“And we hear that.

So we are continually improving as we share more.”

So there’s a lot of pressure on Avowed that comes from that.

But Microsoft has not transformed Obsidian or its capabilities.

It actually sounds like the studio is the same size it’s been for a while.

So that gives you an idea."

They just expect a good game.

It did very well with that model.

The team was able to tailor their content and the pacing of the experience accordingly."

“Scope is definitely not equivalent to quality,” she adds.