A few of the things that have us hooked this week.
9th November
Hello!
What have you been playing?
Catch up with the older editions of this column in ourWhat We’ve Been Playing archive.
Marvel Snap, iOS
Agatha Harkness is my favourite card in Marvel Snap.
When I play, I like surprises - surprises for me as much as who I’m playing against.
Then there’s Agatha.
Agatha makes your plays for you, and then plays herself in the final round.
Thing is, that’s how Agatha used to work.
I went in recently after a decent absence and to my horror Agatha had been changed.
Now she makes plays on the even turns and the player makes turns on the odd turns.
At first I was so upset by this I wanted to delete the app and stop playing forever.
But I stuck it out for a bit and… it’s fine?
As intended, Agatha is a much more viable card now.
Agatha now feels like a dialogue.
Part of me does still miss the original Agatha, though, the one who was all or nothing.
Speeding along, brakes failed, no steering.
This was Marvel Snap as I played it for a surprisingly long time.
It’s a shame that experience is gone, but I know I’ll keep playing anyway.
But it’s the second level where I really clicked with the game.
In short, I’m sold.
To add anything more to it would be to smother it, almost, so what do you do?
Karate Survivor has an idea.
It feels great - it looks great too.
There’s a ’90s-bright, oversized pixelated chonk to proceedings, and the martial art animations are captured beautifully.
As you level up, and open chest-like things, you gain red or blue attacks.
Put a red attack next to a red attack, and they combo, meaning they do more damage.
For now, I love it.