A few of the things that have us hooked this week.
What have you been playing?
Catch up with the older editions of this column in ourWhat We’ve Been Playing archive.
It’s tile-based and has a lovely pixelly aesthetic.
It pretends to be a normal citybuilder, but is actually something a little darker and more interesting.
The game is a tile-based thing.
You start by turning the tiles you have control of into houses and resource-gatherers, as in traditional citybuilders.
As you do so, you’re slowly working outwards and getting access to more and more tiles.
All of this is great, but then the game’s cycle begins.
Every so often a storm arrives and there seems to be some malevolent force at the heart of it.
The game suddenly turns from expansion to a kind of huddling down.
Human life is this thing that flickers and thrives between moments where nature reasserts control.
Lovely, horrible stuff, and that name - Dawnfolk.
What a perfect piece of creepy poetry.
-Donlan
No Man’s Sky, PC
Okay fine, Hello Games, you got me again.
Not that I was ever really out to begin with.
Oh and they all come with some cool rewards.
But expeditions aren’t why I’m here, despite having wittered for two paragraphs now.
Could such god-like powers be a glimpse at No Man’s Sky’s endgame?
And that’s before all the other cool stuff.
But it’s the new-new stuff that’s had me gasping most this week.
Planets littered with ancient archaeological wonders!
And perhaps best of all,actual proper water worlds.
It’s horrifying and I hate it but it’s gorgeous and I love it.
Enough writing, though; the Nautilon awaits and I’m going back down.
They just seemed so helpless.
I knifed one once as I had no bullets and felt bad about it for a whole afternoon.