A few of the things that have us hooked this week.

19th July 2024

Hello!

What have you been playing?

A screenshot from The Invincible, in which we see in first-person as the player reaches out to touch the domed head of a chrome robot in front of us.

Catch up with the older editions of this column in ourWhat We’ve Been Playing archive.

You dig down through a layer only to find more layers beneath it.

Act 3 exemplifies this.

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It’s the tying-off chapter, I like to think.

She’s my only spellcaster.

I killed all the others; I can’t give her away.

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But not before the game’s ever-mounting pile of choice and consequence wobbled a bit.

Characters started behaving strangely.

The leader approached me again and demanded I hand over Shadowheart.

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It was as if we’d never spoken - maybe they took too many bumps on the head.

But what do we expect from a game with such reactivity and choice?

I shudder to think what the flow-chart of decisions and their branching outcomes looks like.

I bet Larian designers still have nightmares about it.

It’s deeply satisfying but it’s slow.

By contrast, Armored Core 6 is like dancing.

Missions can blow by in a minute or two.

I’m having a wonderful time.