“This is not a game you play and finish,” Spector said at the preview event.

“We’re capturing the feeling of an ongoing [D&D] campaign.”

During the mission, we followed a thief attempting to steal an artifact from a mansion.

Combat isn’t encouraged because it’s noisy, potentially attracting other players.

I’m especially intrigued by the narrative elements.

How does this world react and evolve if it’s a multiplayer game?

How does the story work?

Thick As Thieves will feature four different characters, each with their own story.

The game will feature cross-play support at launch.

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