“This is not a game you play and finish,” Spector said at the preview event.
“We’re capturing the feeling of an ongoing [D&D] campaign.”
During the mission, we followed a thief attempting to steal an artifact from a mansion.
I’m especially intrigued by the narrative elements.
How does this world react and evolve if it’s a multiplayer game?
How does the story work?
The game will feature cross-play support at launch.
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