Take a stance on me.
The first WarioWare is such a strange, singular game it feels like it hasn’t aged at all.
I had a chance to play a few of the microgames at an event recently.
Picking through a range of the microgames at random, the stances kept changing.
But the go-anywhere, do-anything stylings of the series shine through.
It remains coherent, in a funny way, by embracing complete incoherence.
Sometimes, the simplest games were the best.
It’s barely a game, but I always found it a treat.
Elsewhere, a game that used a kind of chicken stance saw me pecking worms out of the ground.
The most interesting microgames, though, used the funny little IR sensor that comes with the Joy-Cons itself.
This is what I love about WarioWare games - everything gets an airing.
It’s worth saying, too, that Move It!
requires a lot of physical movement, and as a person with MS, I was done-in relatively quickly.