I stand (and withWarioWare: Move It!

you really do need to stand) with arms outstretched.

My body is ready.

WarioWare: Move It! artwork showing a colourful collection of the game’s characters surrounding Wario in the centre.

And this, sadly, happens relatively often.

WarioWare: Move It!

is Nintendo’s latest collection of typically excellent and extremely bizarre microgame ideas, served at breakneck speed.

Cover image for YouTube video

It was an enormous success because its motion controls encouraged participation.

The gestures were completely self-explanatory.

There were no fiddly buttons to learn, even on the simple Wii Remote.

WarioWare: Move It! screenshot showing eight strange Wario mannequins in pink against a bright blue background, with one Wario in a shade of lavendar instead.

In the microgame’s first level, you’re able to simply avoid the cat’s gaze.

In its second level, you must ring a bell to distract the cat before freeing the mouse.

In a third level, there’s no bell - your timing with the cat must instead be exact.

WarioWare: Move It! screenshot showing the mand model microgame instructions screen with diagrams of a mannequin and explanatory text.

It’s tough to describe Move It’s microgames and properly capture their spirit.

Some of the game’s best microgames are the longer boss levels, which can sometimes stretch several minutes.

It’ll keep you warm as we all avoid putting the heating on.

WarioWare: Move It! screenshot showing a microgame where a cat at the far end of the corridor is running towards a mouse in the foreground, in cartoon style.

WarioWare: Move It!

accessibility options

Left and right-handed support.

A copy of WarioWare: Move It!

WarioWare: Move It! screenshot showing a microgame of a silhouetted figure with their intenstines highlighted and a timer in the top left.

was provided for review by Nintendo.