In the fabled beforetimes of the early 2010s, Games Workshop made the decision to end the world.
Speaking of game modes, there are a decent array on offer here.
Multiplayer comes in 1v1 and 2v2 varieties, both casual and ranked.
There are AI bot matches and the aforementioned single player campaign.
There’s also Conquest, which is a single-player mode allowing you to conquer a randomly generated campaign map.
Lose all your lives and it’s game over.
Each unit has its own special abilities which cost resources as well as being on cooldown timers.
It makes your choice of clashes incredibly important, as there’s no turning back once committed.
An outmatched unit will cause you to give ground, either through its destruction or being forced to retreat.
It wouldn’t be so bad if your units didn’t require so much babysitting.
The issue is that your units will do precisely what you tell them to and absolutely nothing else.
Compounding this is a lack of tools to manage your troops.
I don’t mean this in a disparaging way.
Sadly, RoR doesn’t show off the Mortal Realms at their best.
Instead it’s that none of the forces feel particularly distinct.
For armchair generals wanting to see armies march around in interesting fantasy options, it’s hard to recommend.