Also, I suppose, there should be a video game in there somewhere.
The voices of a deep, manly choir soar.
You are the Emperor’s will made flesh.
Using your bare fists to pull apart Tyrannid skulls by the dozen is exactly where you ought to be.
Where things get slightly more interesting is in the importance of timing, target prioritisation and combos.
These are modern touches to what remains a decidedly, and frankly lovably, old-school video game.
This, I should warn, is where some hefty technical issues started to really kick in for me.
Most likely, this is perhapsPC gaming’s infuriating shader compilation stutter issuerearing its head.
These are triggered from a terminal in a hub area and can be automatically matchmade.
Plus, you might play them as your own custom Marine.
As for the Bulwark, they can potentially play the big-guy-with-big-shield role.
I’d need much more time with each, mind, to really see how they evolve.
In some senses, though, this isn’t so much a concern with Space Marine 2.
This series, like the franchise it’s part of, is about unthinking fanaticism after all.
One of the better parts of the brain, I reckon.