Analysis plus optimised options for medium and high-end builds.
It’s particularly impressive given that developer Fatshark isn’t using a mainstream engine like Unreal or Unity.
Fatshark absolutely nailed the environmental design and atmosphere in Darktide, both figuratively and literally.
This extensive usage of real-time shadowing is a perfect fit for the murky conditions and tense focus on survival.
But while Darktide is an impressive graphical showcase, there are some rough edges.
Before I get into those optimised prefs, I want to briefly touch on performance and stability in general.
FSR suffers from more disocclusion artefacts, but both options work to a good standard.
Other parameters have rather modest frame-rate implications, so feel free to leave them at their default values.
Vermintide quietly became an excellent co-op experience, so I have high hopes for its successor.