Analysis plus optimised options for medium and high-end builds.

It’s particularly impressive given that developer Fatshark isn’t using a mainstream engine like Unreal or Unity.

Fatshark absolutely nailed the environmental design and atmosphere in Darktide, both figuratively and literally.

warhammer 40k darktide

This extensive usage of real-time shadowing is a perfect fit for the murky conditions and tense focus on survival.

But while Darktide is an impressive graphical showcase, there are some rough edges.

Before I get into those optimised prefs, I want to briefly touch on performance and stability in general.

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FSR suffers from more disocclusion artefacts, but both options work to a good standard.

Other parameters have rather modest frame-rate implications, so feel free to leave them at their default values.

Vermintide quietly became an excellent co-op experience, so I have high hopes for its successor.

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