I do not like these things at all.
But I do kind of love them.
But whether a rose-tinted delusion or not, it fits Wanted: Dead to a tee.
He’s paired with a kawaii version of the mad cat lady from The Simpsons.
There’s also a touching flashback in which Stone has to comfort a kid whose mother has been murdered.
Wanted’s combat has a certain flare, to begin with.
Stone performs katana combos with her left hand, mixing it up with auto-aimed pistol shots from her right.
This interplay can be satisfying.
Whatever her failings as a conversationalist, Stone looks pretty swish in action.
The game’s relegation of the pistol to a support role recalls Bloodborne.
In particular, it took me a while to grasp the utility of the pistol.
That lack of focus is conspicuous throughout, with certain elements chucked in for kicks.
It makes for an eye-catching trailer montage, but it doesn’t merge convincingly in the hands.
It also makes me worry about the developers further down the ladder.
I remember sixth generation third-person games in particular for their alternately tentative and overconfident feats of splicing.