I have quite distinct memories of SNES classicSecret of Mana, despite not playing it too much.

And that’s before you step into the game’s open world.

Visions of Mana preview

It turns out, this artistic callback is deliberate.

Close up of Val, the golden haired anime protagonist of Visions of Mana, in gold armour

It’s clear, then, that Visions of Mana is something of a reset for the series.

Various remasters and remakes of older games have been released in recent years, culminating in 2020’sTrials of Mana.

To take you back, the Mana series began life as an action-RPG spin-off of Final Fantasy.

Cover image for YouTube video

So why is the series returning now?

Gala area that led towards a boss.

The open area also let me ride pikul: scruffy terrier-like creatures used as mounts.

Secret of Mana characters stand in front of a giant green tree with pink birds flying

And mounts are needed in the open world.

Indeed, presentation is where the game excels, complete with its intricate character designs.

The more linear mountain area also introduced some light platforming and puzzling, using Elemental Vessels.

Visions of Mana anime characters stand looking out at a huge colourful tree with a sunset

Elemental powers are a staple of the Mana series alongside its monster designs, Oyamada said.

Here, Elemental Vessels are an extension of elemental spirits to allow players to gently impact the environment.

It’s all a bit mechanical without true freedom, but it at least shakes up exploration a little.

Screenshot of Visions of Mana protagonist standing on rocky cliff in mountainous area

Elemental powers also impact combat, the real core of the game.

Over time, characters can unleash some extravagant attacks, like summonable tornados and more.

Elemental affinity also tweaks each character’s class, which in turns changes their primary weapon.

Visions of Mana protagonist rides a black terrier-like creature in a vast green meadow

Val generally seemed a powerful character with slow sword swipes, while both Careena and Morley had faster combos.

Still, no matter which character or class I chose, combat on the whole felt stiff and laboured.

And while there are similarities in the two series, they remain separate.

Visions of Mana protagonist reaches up to spirits swirling in green wind energy

“Thematically they both deal with characters trying to resist their fate in many ways,” said Oyamada.

Simultaneously, Oyamada promised nods to previous games in the series for veterans to find and enjoy.

It’s balancing old and new, then, and embracing a sort of breezy retro simplicity.

Three characters from Visions of Mana: a flying dragon-esque creature, a cat boy with blonde hair, and a magical young girl with long blonde hair