Why don’t you come on over, valkyrie?
You have been warned!
Yet somewhat alarmingly, the dangers of the Ashlands begin before you’ve even set foot on dry land.
“It’s going to be a really difficult, challenging place to go,” Smars admits.
“It’s going to be endgame.”
But there are bigger and more dangerous monsters in the Ashlands than these.
“You’ll see a bigger diversity in enemy abilities and what they do.
“It’s going to be much more tactical,” he adds.
“In that sense, be careful, tread carefully and give a shot to win ground slowly.
These create temporary platforms which you could stand on for about 50 seconds.
The new stone portal therefore marks a pretty major change in Valheim’s overall rhythm.
I think we’re being fair by giving you as many options as we can.”
Here you will find lava pools, arches of igneous rock, and ominous dark structures called fortresses.
So you oughta bring everything you’ve got to the battlefield.”
Time to build a vineyard in the Plains.
Along with the biome and a final boss, Deep North will likely feature a few extra surprises.
“But hopefully, it will still have a long lifecycle…
I mean, we will probably be doing updates for post-1.0 as well.”
“We haven’t even got started on Underheim yet,” jokes Eyre.
Maybe we get to go to Underheim, or Sundheim, or to other places.
I think there’s a lot of things that we can go and explore.
And of course, this is all aided by another brilliant biome soundtrack that establishes a suitably menacing tone.
And if you’rereallystruggling to fish your items out from the lava… there’s always theBody Recovery Squad.
I imagine they’re about to be in hot demand.