Games were for extraordinary adventures, not ordinary ones.

But Minecraft changed that.

To say that the idea caught on would be an enormous understatement.

A photograph of a rusted hatchet axe buried in a tree stump. In the background are piles of chopped wood. Someone has been busy.

Minecraft was an era-defining moment.

The concept is now so familiar it’s understood implicitly wherever it’s used.

We know the loop, we know what to do.

Cover image for YouTube video

But why have I never questioned it?

This rushed to mind while playing V Rising, which just fully launched in version 1.0.

You might remember it having a moment a couple of years ago in early access.

A screenshot from V Rising, showing a vampire player character standing on the balcony of an enormous castle they’ve created in the game.

Time has passed but even now, it’s got a really compelling pitch.

V Rising has bulked out in early access and is a full package now.

The problem is, it locks its really good stuff away.

You’re forced into progressing at the game’s pace.

Really, it’s donkey work, and I’m not sure I find it fun any more.

It actually reminds me a lot - to use a topical example - of Hades 2.

You hack and slash at enemies and use special attacks when they’re available.

V Rising feels dull and glacially slow by comparison.

What I’m now increasingly wondering is: do we?

Is chopping down trees actually fun?