Games were for extraordinary adventures, not ordinary ones.
But Minecraft changed that.
To say that the idea caught on would be an enormous understatement.
Minecraft was an era-defining moment.
The concept is now so familiar it’s understood implicitly wherever it’s used.
We know the loop, we know what to do.
But why have I never questioned it?
This rushed to mind while playing V Rising, which just fully launched in version 1.0.
You might remember it having a moment a couple of years ago in early access.
Time has passed but even now, it’s got a really compelling pitch.
V Rising has bulked out in early access and is a full package now.
The problem is, it locks its really good stuff away.
You’re forced into progressing at the game’s pace.
Really, it’s donkey work, and I’m not sure I find it fun any more.
It actually reminds me a lot - to use a topical example - of Hades 2.
You hack and slash at enemies and use special attacks when they’re available.
V Rising feels dull and glacially slow by comparison.
What I’m now increasingly wondering is: do we?
Is chopping down trees actually fun?