Nanite and Lumen are incredible - but the performance implications are daunting.
Unreal Engine 5 recently emerged from early access, with a full version now available to games creators.
So what have we learned from this release?
Put simply: it’s demanding.
Creating and rendering cityscapes of this level of detail is no walk in the park.
Previous UE5 demos had been limited to linear, uniform, rocky landscapes.
However, the results in this demo speak for themselves.
In my tests, using hardware Lumen incurs a 32 percent performance hit.
However, running the same CPU with half the available cores/threads only sees performance drop by four percent.
So where does all of this leave mid-range PCs?
With that in mind, how did Epic get the console versions to run better?
Motion blur also seems to operate at quarter resolution when it takes up large areas of the screen.