It’s dead pretty.
Undergrave reminds me a lot ofFights in Tight Spaces, which is a good thing.
If you die, it’s back around again from the beginning.
Then again, you’re able to dash through a line of enemies, which is incredibly satisfying.
Jump is great but it’s an expensive ability to use.
And generally, that’s it.
Undergrave is quite small in terms of what it offers (it’s also a tiny 80MB).
But good things do come in small packages.
It can be deceptively tough.
Real character beams through.
Underneath that, though, is sophistication.
The sword feels nice to swing, the animations have a crunchy feeling to them.
What I wonder about is how much staying power it has.
I found it a bit one-note after an hour or so.
Undergrave can feel a bit thin in this area, a bit modest.
And that’s fine, that’s still engrossing, but it can also sometimes be a little dry.