You know, like healthcare and education.
This time out we’re looking at museums.
Does Two Point have anything to say about this stuff?
No and - sort of - yes, actually.
Everything you encounter has its own intricacies.
Fish must be kept in the aquarium, but will they all want to eat the same stuff?
The expeditions are the biggest new feature here, and it’s smartly done.
Each one has new locations that unlock once specific conditions are met.
Expeditions start simply, but pretty soon need a mix of staff types.
- a new exhibit to be sent to the museum floor or stuck in the inventory.
It’s very moreish, but it’s hardly the end of the complexity.
Fancy planning tours or building new kinds of displays?
Too soon and you’ll take a financial hit on a huge empty space that nobody wants to visit.
But I think Sandbox mode is the true draw here.
This, for me, is where Two Point Museum had satirical bite.
What right do I have?
And “what right do I have?”
is an interesting thread to follow in this kind of world.
You know the deal: I’m slouching through the fourth quarter and my financial target looks unlikely.
But I really want to hit that target.
I could fire all my curators, who are expensive and not needed precisely at this moment.
Plus they’re getting annoyed at me anyway because I forgot to build toilets again.
Let them all go!
Bump in earnings, target hit, long term viability sacrificed for short-term gain!
Like any good parent, it simply provided an environment in which I could teach myself.
How did I feel afterwards?
A strange mix of relief and deep, deep shame.
And this was probably the least questionable business practice I picked up in this game.
until the word comes through that the patient has no insurance and they’re dumped into the pit.
Two Point Museum accessibility options
UI scaling options.
Camera shake and flash effects can also be disabled.
Alongside this stuff you get all the silliness and cute little extras you could hope for.
This is a game for zooming in close.
A museum curator will be scanning an alien pod with a PKE rig.
A ghost will be idly checking out the furnishings.
In the aquariums, faces press up against the tanks.
People clamber on the bigger exhibits and take a stab at climb into them.
What’s that clown doing?
Why are all those people suddenly running?
All that, but it’s also a game for zooming out.
Why does any of this have to be run this way?
Why did I just fire all of my janitors rather than giving them that raise?
Oh yes, and has anyone seen the toilets?
A copy of Two Point Musuem was provided for review by the publisher Sega.