It borrows as much from games like Doom Eternal andTitanfall 2as it does from the classics of the nineties.

Turbo Overkill review

Either way, what matters is this: Turbo Overkill isfuckingamazing.

Your avatar for this ballistic rollercoaster is the wonderfully named Johnny Turbo.

Turbo Overkill promo screen showing a giant eye in the distance shooting a huge laser beam at the protagonist sitting on a cool motorbike

I don’t mean the concept of religious transgression, although there’s plenty of that in Paradise too.

Turbo Overkill wastes no time getting to the good stuff.

The alt-fire, meanwhile, locks onto to multiple targets as it charges.

Cover image for YouTube video

Johnny’s twin pistols are a winning aperitif, but his signature weapon isn’t held in his hands.

Pressing Control will propel Johnny into an aggressive slide, revealing the snarling chainsaw blade concealed inside his leg.

See a narrow corridor crammed with oblivious goons?

A screenshot of Turbo Overkill showing a neon cyberpunk skyline.

It’s Chegg o’clock, baby.

Even at this basic level, there’s a distinctive quality to Turbo Overkill’s gunplay.

But this is only the start.

A screenshot of Turbo Overkill, showing the player fighting enemies in a vibrant holographic nightclub.

The two best weapons are picked up halfway through the game.

While enticing, it’s limited by the fact that you’re free to only telefrag basic enemies.

Aside from itsapocalypticalt-fire, what I love about the Ion Blaster is how it handles ammo.

A screenshot of Turbo Overkill, showing the player locking onto enemies with their twin laser pistols.

This gives you a sense of the power curve Turbo Overkill plays with.

What it doesn’t communicate is how kinetic all of this is.

There is a price for this mechanical variety, and it’s paid in a slight lack of refinement.

A screenshot of Turbo Overkill, showing the player flipping off enemies as they launch mini rockets at them.

There’s a fantastic-sounding upgrade that triggers an explosion whenever you land from a height.

Moreover, the default difficulty skews too far toward easy.

Given there are five difficulty parameters, this shouldn’t be a problem.

A screenshot of Turbo Overkill, showing several enemies about to be struck by a laser satellite from orbit.

But you could’t increase the challenge once you’ve started a game, only decrease it.

Yet like all the best shooters what elevates Turbo Overkill is the journey it takes you on.

The third chapter, meanwhile, is all gravy.

A screenshot of Turbo Overkill, showing the brightly lit entrance to the Los Haven Casino.

It’s a wild ride.

I’m also unsure how coherent the story is.

It packs more weird, nasty fun into a twelve-hour window than anything else I’ve played this year.

A screenshot of Turbo Overkill, showing a debris-strewn space battlefield, with a giant “Syn Cube” spacecraft in the background.

I take back what I said at the start.