Of course it all plays out very differently.
Still, they work well.
The turn-based battles take place on an isometric grid.
In each turn, a character can both move and take an action.
Meanwhile, certain actions, such as special attacks and magic, cost TP.
Triangle Strategy absolutely delivers on that.
This matters because Triangle Strategy has so many playable characters.
Each character has a unique ability, which is an amount of variety I’m frankly fascinated by.
That said, it becomes difficult to manage from a certain roster size onwards.
Range is nice, but the characters in Triangle Strategy could have used more clearly defined personalities.
As it stands they often feel like stand-ins for arguments or demographics rather than individuals.
I know next to nothing about some of them, even though I’ve unlocked some optional side stories.
A battle is often followed by over an hour of cutscenes.
On the topic of choice, sometimes events in the story will necessitate a decision to be made.
In these cases, Serenoa will bring out the Scales of Conviction.
Then a vote will take place and the story will mildly diverge in response.
They also remain a highlight thanks to some stand-out writing.
The decisions are all weighty, clearly with a lot of thought put into their ramifications.
Each of your retainers has an opinion, and there are no easily discernible ways to change their minds.
I also find it fascinating that none of Triangle Strategy’s endings are “good”.
But the game is better for it.