Choo choo choos your own adventure.

There’s a lot of parenting in Tren.

But pull back a little and it starts to make more sense.

Tren - the tiny turquoise and wood train jumps a gap in some rails while the track curves into the distance.

For now, welcome to Tren.

There’s a lot of parenting in it.

And it crops up in a lot of places.

Cover image for YouTube video

All great, and Tren delivers on this as you might expect.

I tell myself: I know this particular anxiety.

I’d hover, not wanting to intrude, but I also couldn’t help myself.

Tren tracks with some sweet treats

Yes, it’s a lovely slide, but think about safety!

I should let go, and I attempt to let go - and yet!

Of course, I am ahead of myself here, lost in details.

A construction screen in Tren

But Tren is all details.

You get such richness, such strata.

Is that a blob of Blu Tack fixing some of the scenery in place as Tren whistles along?

A tunnel in Tren

100 hundred percent yes.

You betzler it is.

Tren is full of this stuff.

A track arcs upside down in Tren

Over time, I came to realise that Tren reveals itself in arcs.

It’s like moving outwards through planetary rings, bobbling along with the friendly chunks of ice.

So let’s go.

A ramp ending in a jump in Tren

What’s at the centre?

This is where most of the game takes place, I think.

Then there are pressure switches to run Tren over which might open a barrier somewhere else on the track.

Tren’s intro screen - Tren sets off on a track into darkness.

Some of them are dazzlingly complex.

An early level is done in seconds.

But by the end - honestly, one of the later levels reminded me of Trials.

A stunt jump in Tren before a junction in the track

Tren becomes a kind of endless shifting weight calculation.

Do I have enough speed to send me up this loop?

Can I flip backwards and end up on a separate piece of track?

Tren - the start of a track, everything is made of wood and plastic, there are paint brushes and pieces of paper scattered about

Should I use the boost at this switchback or will that lead to a derailment?

As a sort of puzzle racer, it’s filled with ideas and perfect for speedrunning.

Move back, though, and you start to get the wider charm of the thing.

Tren - a picture of a crane in action loading goods above a curving track.

Here’s where the layering of narrative, of themes and preoccupations begins, I think.

Early levels have old toys: tin airplanes, wooden trees.

Move forward and you get stickers, building blocks, craft sets.

It’s the strata of childhood, and as such it blends the intensely recognisable with the slightly strange.

It’s not just an exercise in nostalgia.

He nods to himself.

Everyone put as much of themselves in there."

PC monitors hosting attract screens for adventure games (Robinson Clouseau: A Murder Mystery All at Sea).

The more I played the more I spotted what felt like another layer to things.

Early on, it really is all parenting.

In truth, Beech tells me later, there are dozens of personal stories folded into Tren.

As he encouraged his team to fold in their favourite toys, they also folded in their stories.

We weren’t imprinting exactly our story.

Was that difficult for him?

Because there is that underlying sincerity."

I am old now.

This was Beech, it turns out.

And he’s now creative director.

And that’s the final layer of Tren for me today.

And now, a new creative director.

So how has that been?

And can people look at Tren as a sign of what’s to come?

A sign of what Beech finds valuable and core to the team?

It’s a point he returns to later.

People come and people go, but the core is the people that exist in this place.

Tren for me is just an extension of that.

Siobhan Reddy, the studio director, agrees.

“We’re eighteen in January,” she says, looking slightly alarmed at the realisation.

“Things have gone through lots of changes in that time.

We’ve had LittleBigPlanet, Tearaway, Dreams.

“Culture’s not static,” she continues.

And creating something where people can see a bit of themselves.”

Now she nods to herself.

It means we’re comfortable really talking about things and bringing people from different parts of the studio.

How we can collaborate and make something.

And it’s definitely influencing how we makeotherthings."