Anubis of info to share.

Here’s the setup: old boy Pharaoh Menerptah’s grip on his rule is weakening.

New challengers are jostling for power.

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You need an arena where a conflict can take place."

Now, they will bog down and most likely be killed off.

And now you have to adapt."

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Their projectiles are physically more inaccurate and they’ll be moved away by the wind."

Maybe the most notable shift for the hardcore players, meanwhile, will be a change in battle pacing.

Battles are now noticeably slower, with less micromanagement required and far less emphasis on perfectly-timed active abilities.

Total War Pharaoh preview - screenshot showing a dimly lit battle with sand to the left and a watery oasis to the right, with enemy chariots slowed by mud

To other fans, it’ll be the return to realism that stands out.

Total War Pharaoh preview - screenshot showing distant enemy units approaching mine in the foreground on a sand dune, with UI tooltip showing the fall back stance option

Total War Pharaoh preview - screenshot showing side-on view of two banks of spearmen attacking each other

Total War Pharaoh preview - screenshot of Menner siege with unit of spearmen in spear wall formation holding off a battering ram, with units either side of the wall using ranged attacks

Total War Pharaoh preview - screenshot of Mennefer siege with some buildings on fire inside the walls