But the follow up, Total Chaos, seems to be a very different beast.
This is a game about surviving in an oppressive place, a game of atmosphere and strangeness.
On the surface, the two games seem nothing alike.
Total Chaos
Yet underneath that you could absolutely feel the similarities.
Heavy steel doors and barred rooms hide letters and journals, which in turn hint towards human experimentation.
Clearly nothing good happened here.
And then you start to see things.
There’s rotten meat, cigarettes, energy drinks…
Working out what to ingest while in the heat of battle is a layer of strategy in itself.
What the drawbacks are to embracing this Madness, though, I don’t really know.
I can’t imagine they’re anything good.
What shape the final game will take - will it lean more towards being a shooter?
- I can’t tell, but I’m eager to find out.