But the follow up, Total Chaos, seems to be a very different beast.

This is a game about surviving in an oppressive place, a game of atmosphere and strangeness.

On the surface, the two games seem nothing alike.

A Total Chaos screenshot showing a first-person perspective of the player walking down a dark tunnel towards a slightly better lit arched exit. In the nearground we see their hands holding what looks like a homemade shiv.

Total Chaos

Yet underneath that you could absolutely feel the similarities.

Heavy steel doors and barred rooms hide letters and journals, which in turn hint towards human experimentation.

Clearly nothing good happened here.

Cover image for YouTube video

And then you start to see things.

There’s rotten meat, cigarettes, energy drinks…

Working out what to ingest while in the heat of battle is a layer of strategy in itself.

A screenshot from Total Chaos, showing a broken railing and beyond it a rocky cliff edge with doors and windows inside it. The whole place is covered in mist.

What the drawbacks are to embracing this Madness, though, I don’t really know.

I can’t imagine they’re anything good.

What shape the final game will take - will it lean more towards being a shooter?

A screenshot from Total Chaos showing a dark, basement like area lit by candlelight and populated with spider-like but alien-looking creatures. In the nearground we see a characters hands and in one of them is a pair of scissors, held as if to attack with them.

  • I can’t tell, but I’m eager to find out.

A screenshot from Total Chaos showing a murky corridor with broken tables and detritus strewn everywhere. In the nearground we see a character’s hands holding a pickaxe.

A screenshot from Total Chaos showing a backpack inventory screen, and the assortment of items in it - cigarettes, a pop-strip of pills, some rotten meat. We also see the player’s various survival gauges, which cover health, stamina, hunger, bleeding and madness.