Beautiful ray-traced visuals at 60fps… on a GTX 1060?

Impressively, it all runs really well on near-decade-old GPUs too.

RT on a GTX 1060?

tiny glade screenshot showing a turreted building in an autumnal forest

Even games running on cartridge sometimes take longer to start!

The rendering tech is another stand-out feature of this little game.

This further reduces costs and gives the game extra detail in the lighting in areas within screen space.

Cover image for YouTube video

There, rays are traced into the proxy geometry again, but notably blended over with screen-space reflections.

Beyond the tracing of rays, there are two other effects I want to highlight.

This makes for a very convincing stylised rendition of ice.

tiny glade screenshot, showing ray-traced effects on a castle-like structure

I’m particularly fond of the depth of field fall-off for near-camera objects against objects in focus behind them.

The area of defocus looks natural, with no strange artefacts.

Despite the strengths of these techniques, the game is still a rock-solid 60fps even on low-end hardware.

tiny glade screenshot, showing ray-traced effects from a reverse angle

I can’t imagine an Unreal Engine game running this fast or this well without a tonne of work.