Where might we have ended up?

Hence the game’s name.

If we don’t get out of the way before sunrise, we’ll die.

A piece of game artwork showing several versions of the same character in a tableau, which is very reminiscent of Da Vinci’s Last Supper. They all wear a variation of the same pink tracksuit and are all arguing with each other or interacting in some way. It’s an energetic image. They are all clones of the same person, living in a base together.

But we cannot do all of these things alone.

And there, we will look back through our life - Jan’s life - for junctions.

A botanist will be very useful in the greenhouse we’re building.

Cover image for YouTube video

So, we create him.

It’s as pink and fleshy as you suspect.

And, more importantly perhaps, he will be a key part of my ever expanding crew.

Four characters, all of whom look very similar, share a small space inside a futuristic base.

With me so far are three other alters - the Miner, Technician and Scientist.

They’re all known by their accrued expertises.

They are, for all intents and purposes, different people.

A dialogue interaction with a grumpy looking, bearded man, who seems to think they are exactly like me.

And if we don’t do anything about it, the Technician will become angry with me.

The Miner, meanwhile, is suffering mentally from an old physical injury he used to have.

There are pros and cons for both.

A character in space suit stands on the dark surface of an alien planet, scanning the ground to find resources. We see a topographical image of what’s underneath the surface.

We scan, we build a machine, we plug it in and wait.

It’s Rapidium we need to make alters, and Rapidium everyone is apparently wild about getting hold of.

And - oh no!

A character in a space suit stands looking out over a huge canyon that has lava pooling at the bottom of it. The whole scene is bathed in twilight and fog lingers in the air.

  • our miner has seriously hurt themselves because of how we dealt with the conversation earlier.

What will we do?

That’s where the demo ends.

The large, thin, wheel-shaped base in The Alters, rolling through a canyon.

It’s a glimpse of a game that intrigues me but also leaves me slightly confused.

Is it a mining game?

Is it a survival game?

The side-on, base-building view in The Alters. A glowing ring encircles a collection of rectangular modules inside the base.

Is it a game about clones?

I think it’s trying to be all three, but I’m not yet convinced it’s managed.