Where might we have ended up?
Hence the game’s name.
If we don’t get out of the way before sunrise, we’ll die.
But we cannot do all of these things alone.
And there, we will look back through our life - Jan’s life - for junctions.
A botanist will be very useful in the greenhouse we’re building.
So, we create him.
It’s as pink and fleshy as you suspect.
And, more importantly perhaps, he will be a key part of my ever expanding crew.
With me so far are three other alters - the Miner, Technician and Scientist.
They’re all known by their accrued expertises.
They are, for all intents and purposes, different people.
And if we don’t do anything about it, the Technician will become angry with me.
The Miner, meanwhile, is suffering mentally from an old physical injury he used to have.
There are pros and cons for both.
We scan, we build a machine, we plug it in and wait.
It’s Rapidium we need to make alters, and Rapidium everyone is apparently wild about getting hold of.
And - oh no!
- our miner has seriously hurt themselves because of how we dealt with the conversation earlier.
What will we do?
That’s where the demo ends.
It’s a glimpse of a game that intrigues me but also leaves me slightly confused.
Is it a mining game?
Is it a survival game?
Is it a game about clones?
I think it’s trying to be all three, but I’m not yet convinced it’s managed.