MercurySteam returns to its roots with Blades of Fire, a spiritual successor to souls-like precursor Blade of Darkness.

“In reality, Blades of Fire is kind of a return to our origin,” Alvarez explains.

Instead, it forges its own path.

The world of Blades of Fire is surprisingly vibrant.

You play as Aran de Lira, who doesn’t just fight but makes his own weapons.

“When you’re fighting enemies, you have to be tactical about it.

You have to either be faster than them, or be able to block their attacks.

Forging new weapons in Blades of Fire is an involved process.

That attention to physicality is something carried over from Blade of Darkness.

you could feel the weight of your weapons, or the trepidation when you block an attack.”

Deciding the weapon you wield and where to attack an enemy are both important.

Sometimes it’s not immediately clear which spot to target on a non-humanoid enemy.

However, the narrative set-up is interesting.

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You can dismiss your young companion, Adso, at the push of a button.

The motivations for certain characters are still unclear, including the queen who transforms all steel weapons into stone.

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