The Empire strikes back.

My half-hour spent playing The Rogue Prince of Persia felt a bit like coming home.

And not particularly because of the Prince of Persia bit, if I’m honest.

The Prince stands in a complex contraption and says “I smell something burning” in this screen from The Rogue Prince of Persia

Probably not a bad life, really.

So all told, for thirty minutes, I was very happy.

It’s Dead Cells, but also there are these moments when you get something new.

The Prince slides down a ramp in front of a smoking city in this screen from The Rogue Prince of Persia

It’s a remixed Cadbury’s bar where the chocolate is studded with popping candy.

What it definitely gets from Dead Cells is an enviable forward momentum.

Such energy, and the little moments of the animation really sell it all.

The Prince hovers in a void in this screen from The Rogue Prince of Persia

Even in the still moments he is consumed by movement.

Weapons, meanwhile, can be swapped in and out as you find new ones.

Fancy a chakram instead of a bow?

The Prince faces off against a horn-headed boss in this screen from The Rogue Prince of Persia

I definitely remember the way that foes explode into loot when they’re killed.

Here’s the thing.

The Prince slams an enemy with an attack in a dungeon in this screen from The Rogue Prince of Persia