Even the especially creepy ones.

Content warning:this piece contains descriptions of the mortuary process.

All I have to do is write the word and it evokes a reaction.

A darkened morgue room, with a cremation oven on the left, a chequered black and white floor, pale and weak white light, and cold storage vaults on the right.

They’re not real, they’re in games, and the games are very much based around them.

The Mortuary Assistant I’ve been working up the courage to play all week.

It’s exactly what I feared a game like this would be: a horror.

Cover image for YouTube video

Not that I hadn’t already freaked out seeing a cadaver on the table long before that.

And then again when I had to give it the full treatment.

Great backdrop for some scares, right?

An almost cartoon-like depiction of a body on a mortician’s table, awaiting treatment. An almost cartoon-like depiction of a body on a mortician’s table, awaiting treatment.

Death left them disordered and took control from them so I have to step in and reorder them.

It actually feels like a nice place to be.

Chasing this experience with A Mortician’s Tale reinforces this.

The body of an elderly lady on a mortuary table, undergoing the embalming process where blood drains from her body.

But more than that: it touches on the why of why people do this at all.

Because there’s a stigma, isn’t there?

Why would someone work with spooky dead bodies?

An almost cartoon-like depiction of a body on a mortician’s table, awaiting treatment. There’s an embalming machine on the left and tools on the right.

What if they all came back to life and ate you?

And if we meet someone who does: well, it’s notable, isn’t it?

Or how about noble?

The body of an elderly man on a mortuary trolley, moving between rooms.

It’s profound work.

Morgues and morticians, you are not what I thought you were - you are more.