The Toweris exactly my kind of thing.

I think on-and-off is actually the best, and perhaps the only true, way to enjoy this.

And the idea is simple.

The Tower

You’re climbing a tower one floor at a time.

Each floor has a staircase that’s generally blocked off by a random-number-generator dice roll of one to 100.

A few things here.

The Tower

This is something I never tire of in games.

Crackdown, Arkham, I just love a good tower.

I didn’t talk to anybody in Jet Set Willy but I spent hours exploring its halls and chambers.

The Tower

I can talk to people in The Tower, but I don’t always learn that much.

Instead, it’s always: what’s next?

And how does this all fit together?

One floor is a grotto.

Another is a library, or a dining room, or an attic, with unmistakable pixel-art floorboards.

There’s something so clever about it all too.

Of course, I tell myself, I would never fall for that.

I start to see patterns in them.

7 following a rare 100 seems to speak to me in some way.

And beyond the numbers too?

The sound often glitches in The Tower just like the colours and the art.

And I have started to see doomy significance in this.

And all because I want to get to the top of the tower.