Blake soon makes way to another nearby outpost, only to discover things aren’t much better here either.
Crew members are missing, and the few that remain are especially paranoid and flame-thrower happy.
This sets up the classic vibe of The Thing wonderfully.
What follows is a third-person action game, but one with some interesting wrinkles.
To survive The Thing, maintaining the trust of the surviving crew is key.
You might not know which crew members are consumed by the alien until it’s too late.
The Thing implemented an in-game metre that would represent an NPC’s level of paranoia.
It made your squad members more than just NPCs.
However, for the most part, you did what you could to keep your crew alive.
Even if that might come back to haunt you a little later on.
At its heart, The Thing is an action-horror game.
But yet, it feels much more than that.
It made you think about the little computer people you were trapped in its world alongside.
And doesn’t that sound like an opportunity for today?
It’s a beautiful nightmare.
Surely the time has come?
After all, The Thing was a thing long beforeAmong Uswas a thing.