A sight Warsaw eyes.
I think it counts for a lot when a role-playing game comes along and it’s different.
The Thaumaturge review
There’s a lot aboutThe ThaumaturgeI admire.
Let’s take the setting and the subject matter first, because it also helps explain the game.
Do you know what a Thaumaturge is?
I doubt it - I didn’t either.
It’s a term taken from our real world to mean a person who performs miracles or wonders.
And within that description are the game’s big ideas.
Broadly, that’s the loop of the game.
It’s quite a breezy experience because of it.
Demons are a key part of all of this.
It’s his lifelong friend and has been with him since he was a boy.
It’s engaging; never particularly challenging, but a pleasant thought exercise.
The skill tree where you unlock new abilities also has a double-use outside of combat.
They also enable you to use certain options in dialogue when you’re in a ‘manipulate’ moment.
Finding demons usually occurs in major storied moments, then, but I didn’t catch them all.
Flaws are a nice idea but feel inconsistently used to me.
The attention to detail in this regard is superb.
Did it have anything to do with Thaumaturgy?
I wish more games took this approach.
It’s all refreshingly different to hear.
Look, there are obvious limitations to The Thaumaturge.
Worse, it starts to eat into the enjoyment of the more carefully authored main missions in the game.
That aside, there’s lots of nice stuff here.
It’s, gently, a persuasive little package.
More importantly, I’ll remember it.
I’ll remember all the many ways it’s not quite like anything else I’ve played.
There’s enough here to mark Fool’s Theory as a studio to watch.
A copy of The Thaumaturge was provided for review by 11 bit Studios.