The premise ofThe Talos Principle 2is a springboard for a number of thought experiments.

Are they doomed to repeat the same mistakes?

As the game swings its weight between its various aspects, it’s difficult to know how to feel.

The Talos Principle 2 official screenshot showing a large statue’s torso with a chain around his neck forming an environmental puzzle.

This tension between being both a ‘real’ story and a thought experiment complicates both.

If I respond to the trolley problem with ‘well, who tied them to the track?’

or questions about trolley engineering, I’ve fundamentally missed the point of the question.

Cover image for YouTube video

If they could recreate this technology, this would remove the resource cost of building new robots.

Despite these tensions, The Talos Principle 2 is bold.

Careful positioning, and consideration of line of sight through windows and unlocked gates is key.

A set of dialogue choices about why people settled in hostile climates

It’s doubly fun when it does, though.

The Talos Principle 2 accessibility options

Subtitles with variable background and outline opacity.

Font size options (had no noticeable effect in-game).

A vast, mechanical pyramid partially concealed by trees

Optional motion blur and head bobbing.

It took me a while to decide how I felt about The Talos Principle 2.

A copy of The Talos Principle 2 was provided for review byDevolver Digital.

A red beam and a blue beam interrupt each other’s paths

An in-universe chat log discussing Bruce the cat, who is described as a fuzzy, loveable bastard

An eerie subterranean-looking temple

A glowing gateway to an unfinished bridge to a distant tower

A prompt to ‘take control’ of an identical robot in a snowy setting

A prompt to ‘teleport’ to a blue hologram of yourself, on top of a button

A glowing tripod opens a fizzing portal in a wall

Giant golden gates with intricate carvings, some of which are glowing blue

A giant chess board embedded in the grass