From Cube Escape to The Past Within.
Which is a shame!
They’re wonderfully macabre things, combining atmospheric, casual room escape puzzling with some point-and-click flair.
So we wanted to make something more lasting."
“So we were really looking for a mysterious name as well.”
It was an impressively confident debut, the series' distinctive tone and mechanical sensibilities arriving almost fully formed.
And we never released a premium game before, so we didn’t dare to."
It was a decision that paid off.
I think it turned out quite nice… And that ambition has only continued to grow with each new release.
It’s more like a narrative game, and we never did that before."
But despite promising progress as development went on, something still didn’t feel quite right.
And that was quite a fun experience, but something didn’t add up.
And we got so enthusiastic, we [knew we had] to make it co-op."
That, though, brought a whole new set of challenges for the studio.
Ras will only say the studio wants to see how The Past Within fares first.
But there’s more new Rusty Lake on the horizon too.
“We have another project coming up,” Ras tells me, “and that’s really exciting.