From Cube Escape to The Past Within.

Which is a shame!

They’re wonderfully macabre things, combining atmospheric, casual room escape puzzling with some point-and-click flair.

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So we wanted to make something more lasting."

“So we were really looking for a mysterious name as well.”

It was an impressively confident debut, the series' distinctive tone and mechanical sensibilities arriving almost fully formed.

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And we never released a premium game before, so we didn’t dare to."

It was a decision that paid off.

I think it turned out quite nice… And that ambition has only continued to grow with each new release.

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It’s more like a narrative game, and we never did that before."

But despite promising progress as development went on, something still didn’t feel quite right.

And that was quite a fun experience, but something didn’t add up.

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And we got so enthusiastic, we [knew we had] to make it co-op."

That, though, brought a whole new set of challenges for the studio.

Ras will only say the studio wants to see how The Past Within fares first.

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But there’s more new Rusty Lake on the horizon too.

“We have another project coming up,” Ras tells me, “and that’s really exciting.

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