Game of the rose.
Stop me if youve heard this one before.
There is a monastery located high in the mountains of Europe.
Naturally, there is a mystery to be solved, one involving nefarious clergymen.
Here come lashings of agony, guilt, and heresy!
It sees The Game Kitchen furrowing a more distinct mechanical path, and mostly executing on it.
You’re aiming to avoid arousing suspicion while likely standing in a guard’s beady-eyed cone of vision.
If you know theCommandosorDesperadosgames, all this will sound very familiar.
Pity poor Eduardo, a towering man with gangly limbs, hunched back, and a heart of gold.
He is also afraid of the dark - not exactly an ideal trait in this dimly lit monastery.
At the outset of the game, you control only Alfredo and this gentle giant.
Quickly, my loyal mammoth became a husk of his former self, so weakened as to become useless.
Another instance involves Leonarda, a feisty heroine capable of cold-blooded murder.
Alas, if only every aspect of the game was so effective.
The indistinct, overarching narrative gets lost in the objectives that occur over the game’s ambitious day-and-night structure.
The plot advances, but not in an especially tantalising, tension-filled way.
The Stone of Madness accessibility options
Adjustable font sizes and font bang out.
What fun Eco’s Franciscan monk William of Baskerville would have decoding this tangled web of actions!
The most affecting story is that which occurs through the bodies and minds of its uniformly endearing characters.
Foregrounding this emotion is reason enough to tell such a story again.
A copy of The Stone of Madness was provided for review by publisher Tripwire Interactive.