That made me regard the prospect of the 2023 remake with equal parts anticipation and apprehension.
Could Capcom really do it justice?
Alas, the final game suffers from minor technical hiccups that surprised all of us.
Inour coverage of the Chainsaw Demowe noted several key issues on each platform we tested.
This now behaves like the Xbox version, but all of the other major issues we noted remain.
The evolution of the game’s environments is perhaps even more interesting.
Thus, the development team needed to balance familiar scenes and building something entirely new.
Essentially, Resident Evil 4 is now a seamless hub-based game.
However, the move to a full 3D world allowed the designers to introduce tons of options for interaction.
You’ll quickly find yourself jumping in and out of structures, kicking over ladders and taking out enemies.
It’s basically another tool in the combat toolbox.
it’s possible for you to switch weapons on the fly with the d-pad too.
The switch to a reticle-based aiming system from the integrated dot sight of the original RE4 is just disappointing.
Either way, RE4 remains a legendary experience both in its original form and in its remake.
I’m not sure it needed to, really.
That’s not the case at all.
My only real nitpicks stem from technical hiccups such as those I mentioned earlier.
It’s gorgeous, but not a significant leap beyond Resident Evil Village.
The fact that this is still a cross-gen game yet exhibits noticeable performance hiccups across all consoles is disappointing.
This shouldn’t be happening and it feels less optimised than other recent Capcom releases.