It’s probably strange to accuse a game like The Plucky Squire of realism.
The Plucky Squire review
But that desk you end up on.
It’s something else.
It’s something I recognise.
And it may be the thing that really lifts this game into the realm of magic.
The scuffed backs of playing cards.
The domestic world has the power to slightly hypnotise when you’re a kid, I think.
It has the power to present endless cascading possibilities, to merge day and day-dream.
The Plucky Squire captures this beautifully.
It’s all so elegant too.
Combat, puzzling and platforming all become fresh again when you have this sense of moving between worlds.
Even when you’re a 2D drawing, it’s pleasantly physical too.
Combat, meanwhile, is simple but nicely kinetic.
Moving between worlds is neatly handled too.
It sounds complex, but it’s all used for simple enough puzzles.
It’s also a game in which the conceits stand out more than the individual puzzles.
The individual puzzles were fine, but the framing was phenomenal.
I would do anything for that guy!
The Plucky Squire accessibility options
Players can remap controls and switch sticks.
There are moments, inevitably, where the magic falters just a little.
The reuse of certain puzzle ideas can lead to sequences where the adventure gently flags.
This is a series of simple game ideas touched with magic and memory.
The Plucky Squire review code was supplied by the publisher.