It’s probably strange to accuse a game like The Plucky Squire of realism.

The Plucky Squire review

But that desk you end up on.

It’s something else.

“Once upon a time there was a plucky squire named Jot…"

It’s something I recognise.

And it may be the thing that really lifts this game into the realm of magic.

The scuffed backs of playing cards.

Cover image for YouTube video

The domestic world has the power to slightly hypnotise when you’re a kid, I think.

It has the power to present endless cascading possibilities, to merge day and day-dream.

The Plucky Squire captures this beautifully.

On the desktop, the Plucky Squire walks up a passageway made from a set of paints

It’s all so elegant too.

Combat, puzzling and platforming all become fresh again when you have this sense of moving between worlds.

Even when you’re a 2D drawing, it’s pleasantly physical too.

The Plucky Squire explores the town of Artia in the pages of the storybook.

Combat, meanwhile, is simple but nicely kinetic.

Moving between worlds is neatly handled too.

It sounds complex, but it’s all used for simple enough puzzles.

The Plucky Squire moved between tree-like poles.

It’s also a game in which the conceits stand out more than the individual puzzles.

The individual puzzles were fine, but the framing was phenomenal.

I would do anything for that guy!

The Plucky Squire navigates a 2D stretch of environment that’s been hand drawn and pased onto cardboard.

The Plucky Squire accessibility options

Players can remap controls and switch sticks.

There are moments, inevitably, where the magic falters just a little.

The reuse of certain puzzle ideas can lead to sequences where the adventure gently flags.

The Plucky Squire walks over the surface of the storybook, which depicts a land and some water.

This is a series of simple game ideas touched with magic and memory.

The Plucky Squire review code was supplied by the publisher.

The Plucky Squire defeats enemies on a desktop surrounded by wood blocks and a mug.

The Plucky Squire navigates a desktop world beyond his storybook, with imposing gates made from bits of wood and cardboard.