A battle inside a battling card!
And then I walk away from it with a golden bow.
Yes just, Plucky Squire.
One page might be a forest filled with slimes.
The next moment the page might turn over and the new spread would reveal the approach to a castle.
But it was only ever half the idea.
Because every now and then The Plucky Squire gets knocked out of the pages of the book completely.
Suddenly he’s a 2D fantasy hero in a 2D fantasy world no longer.
It’s nursery land designed by Claes Oldenberg.
He’s stealthing around actual real-world bugs and working out how to climb mountains made of wooden blocks.
It’s almost too much.
Basically, a good writer will give a shot to make the act of turning the page really count.
What’s on the other side?
A surprise, an upset, a thing you absolutely did not see coming.
The Plucky Squire is really good at this stuff.
Shades of Zelda 2!
This is extremely pleasing.
But it’s only the start.
Maybe a bridge is out and you gotta get across.
The bridge is broken.
The bridge is “giant”.
The bridge is “rock”.
And now things only grow in intricacy.
you might carry objects between worlds, shifting them between the 2D and the 3D.
And even when The Plucky Squire settles into its rhythm it still varies things a lot.
Stealth, now a puzzle, now defeat all the bugs nearby.
Now 2D, now 3D.
Now a boss battle.
That’s the real magic here.
And I can’t wait for more.