Find all these details and more in GameSpot’s interview below.
GameSpot: The Outlast Trials has now been out a year since the 1.0 launch.
The launch of version 1.0 marks the true beginning of our adventure!
Throughout Early Access, we learned a lot and saw the game evolve into something dynamic and ever-changing.
We had to adapt–because thats what players wanted.
More therapies, more gadgets, more enemies–more of everything.
While we never initially planned for the game to function as a live service, we embraced the shift.
After all, players love being test subjects!
We feel we’ve reached a great point now.
Reagents are Murkoffs test subjects, and our players are ours.
And trust us–there are plenty of surprises incoming!
How did the team approach things like designing daily and weekly tasks, cosmetic rewards, and limited-time events?
We have an incredibly talented team.
Everyone is deeply involved, passionate, and committed to making the game the best it can be.
Instead, we focus on whats best for our players and scale accordingly.
Originally, the game was planned to have just five big Trials–that was it.
But after a single weekend in Closed Beta, it became clear that players wanted much more.
And when players share their feedback, we listen and act as quickly as possible.
How has the community surprised you so far?
A lot of games now do crossovers with things like movies, TV series, and other pop culture.
Is there room in The Outlast Trials to do this?
Do you plan to do such things?
If we ever do collaborations, they would need to fit seamlessly into our universe.
I’ve learned I was wrong.
Has there been a noticeable shift in sentiment toward the game?
Weve come to understand that horror is something people love to experience together.
At first, this was a huge risk for us.
Balancing tension and terror in a complex, multiplayer environment was no easy feat.
Outlast games are incredibly gory and taboo-defying.
Do you ever have talks about where to draw the line in terms of the game’s mature content?
Have you had to pull back to avoid an Adult rating?
However, we are exploring ways to help streamers and YouTubers capture content more easily without running into issues.
We do enjoy the competitive aspect ofThe Outlast Trialsin one way or another.
So, lets wait and see what Murkoff is cooking, shall we?
Achieving commercial and critical success is always incredibly rewarding.
Our most valuable critics are the players, and we are thrilled and proud that they love the game.
We see this game lasting for many years.
The team previously announced Outlast 3.
Or does it make it harder, perhaps by demanding more resources itself?
Red Barrels is inherently a small company, and we aim to maintain this size as much as possible.
This is an ongoing discussion within our team to ensure we balance both our existing commitments and new endeavors.
Can you give any examples of how the game may continue to change shape over Year 2?
We’ve finally reached a point where our pipeline enables us to deliver more of what the players crave.
For Year 2, players can anticipate a deluge of new content.
On the flip side, we also love to keep our players on their toes with surprises.
The Outlast Trials is available onPC,Xbox Series X|S, andPS5.
you’ve got the option to catch today’s anniversary stream on the studio’sYouTubeorTwitch channels.
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