This $10 upgrade for current-gen consoles needs work.

(And in fact, the same is true for the PS4 edition running on a PS5 system.)

Grass is more abundant, trees are redrawn and textures are reworked.

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From the word go, it results in a more densely layered opening area.

It’s perhaps less of an objective improvement, and more of an artistic side-step.

Not all textures are radically changed, mind you, but certainly enough to hold up to closer scrutiny.

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Another obvious change is the addition of volumetric lighting to the world.

Interior areas now have a satisfying density to the air when populated with dust, mist, or steam.

Materials and lighting are radically overhauled at points, but it’s not a universal success.

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For example, shadow draw is pruned back.

We also spotted missing dynamic shadows below characters and objects in some indoor scenes.

It’s a very mixed turnout then.

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And oddly enough, Series S sticks to its native 972p presentation in performance mode too.

In addition to the frame-pacing problems, there are also drops below 30fps, especially on PS5.

Even VRR displays will struggle to hide such huge fluctuations between 30 and 60fps.

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The state of performance puts a huge damper on the Spacer’s Choice Edition.

They certainly feel much nicer to play, with a more consistent 60fps.

As a paid upgrade, The Spacer’s Choice Edition is best avoided for now.

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