Plus: an exclusive look at the game running at 60fps on PS5.
In February 2015,The Order: 1886came and went.
Some loved it of course, but the game never received a sequel or even a PS4 Pro upgrade.
Anti-aliasing is a big focus, with the use of 4X EQAA.
This is combined with a custom resolve shader and TAA pass that addresses in-surface or shader aliasing.
The game’s lighting is also key, tying everything together to create a believable scene.
To the eye, it just looks right, but this isn’t trivial to pull off.
For more reflective surfaces, the game leans heavily on cube maps.
I think the core mechanics and concepts driving The Order at genuinely interesting and fun.
What you’re left with is a tightly-paced linear action game.
No gameplay section runs for too long and what you do is constantly shifting.
Despite enjoying my recent playthough of the game, it does have some fundamental issues.