Plus: an exclusive look at the game running at 60fps on PS5.

In February 2015,The Order: 1886came and went.

Some loved it of course, but the game never received a sequel or even a PS4 Pro upgrade.

the order 1886 key art

Anti-aliasing is a big focus, with the use of 4X EQAA.

This is combined with a custom resolve shader and TAA pass that addresses in-surface or shader aliasing.

The game’s lighting is also key, tying everything together to create a believable scene.

Cover image for YouTube video

To the eye, it just looks right, but this isn’t trivial to pull off.

For more reflective surfaces, the game leans heavily on cube maps.

I think the core mechanics and concepts driving The Order at genuinely interesting and fun.

physically based materials shown in a SIGGRAPH 2013 presentation

What you’re left with is a tightly-paced linear action game.

No gameplay section runs for too long and what you do is constantly shifting.

Despite enjoying my recent playthough of the game, it does have some fundamental issues.

physically based materials shown in a SIGGRAPH 2013 presentation

spherical gaussians shown in a SIGGRAPH presentation

spherical gaussians shown in a SIGGRAPH presentation

the order 1886 gameplay

the order 1886 ps5 60fps gameplay

the order 1886 cutscene showing a 16:9 aspect ratio

the order 1886 cutscene showing a 21:9 aspect ratio